fractal's Qualifier
          Player:
        
        
      
          Event:
        
        
      
          Tournament:
        
        
      
          Status:
        
        
          Approved
        
      
          Score 1:
        
        
          793,260
        
      
          Score 2:
        
        
          677,320
        
      
          Score 3:
        
        
          623,920
        
      
          Total score:
        
        
          698,166
        
      
          Details:
        
        
          1 FULL CRASH TESTING
  2 
  3 IDEAS
  4  - post-scoring loop can be manipped by turning off next box (skips staging next piece)
  5 
  6 OBSERVATIONS
  7  - nmi starts between 26-35 cycles
  8  - time to reach playState_updateLinesAndStatistics
  9   - SINGLE: scanline 32, cycle 170-193 [tested with 32 line clears on a 29 start]
 10   - DOUBLE: scanline 33, cycle 121-139 [tested with 13 line clears on a 29 start]
 11   - TRIPLE: scanline 34, cycle 56-91 [tested with 6 line clears on a 29 start]
 12   - TETRIS: scanline 35, cycle 72-99 [tested with 6 line clears on a 29 start]
 13  - height seems to only become a factor when pieces are >halfway up, so but only by a handful of ppu cycles
 14  - the part after scoring seems to oscillate between values, but it's all because of the audio code so this doesn't affect us 
 15  
 16 playState_updateLinesAndStatistics pseudocode
 17  - updateMusicSpeed (irrelevant)
 18  - inc proper lineClearStats (if counter crosses a multiple of 10 it takes longer)
 19  - inc lines (depends on level, clear type, and whether a multiple of 10 is crossed)
 20  - add hold points (hopefully irrelevant)
 21  - line clear loop (the big one)
 22 
 23 AFTER
 24  - stage active piece sprite (hopefully deterministic)
 25  - save player 1 state (deterministic)
 26  - stage next piece sprite (contains loadSpriteIntoOamStaging)
 27  - two switches
 28  - update player 2 (deterministic)
 29  - two switches
 30  - check for a+b+select+start (deterministic)
 31  - two switches
 32  - check pause (probably deterministic, unless it's needed for chad strats)
 33  - two switches
 34  - "vblank_thenrunstate2" that just takes up space
 35  - audio, should be safe?
~